StarUI Inventory | Starfield Mods (2024)

[quote][StarUI Inventory]

; ———————————–

; StarUI Inventory configuration file

; ———————————–

;

; Allows you to customize many aspects of the StarUI Inventory mod.

;

; Tips:

; * You can edit this file while the game is running. Just close an re-open the inventory to load the new settings!

; * You can copy this file to “StarUI Inventory.ini” to store your own settings which won’t be overwritten by updates!

; If you like it clean: Both files will be read, so you only need to put changed settings in your “StarUI Inventory.ini”.

; Note: Make sure your new INI include the sections [StarUI Inventory] and [CategoryColumns] when you like to change settings in these.

;

; Auto-adjust values when game setting “Large Font Mode” is activated

; Please note, that the StarUI Inventory shows much more information than the vanilla inventory, so there may be simply not enough place to show everything.

bAutoAdjustToLargeFontMode = 1

; Player inventory: Switch the category name and equipped item name

bPlayerInventoryCatListSwitchCatNameAndItem = 1

; Show a category sidebar on the left in Inventory

bLeftCategorySidebar = 1

; Show a subcategory sidebar for more filtering

bLeftSubCategorySidebar = 1

; Collapse space for subcategory sidebar when no subcategories available (will move the main items list a bit)

bLeftSubCategorySidebarCollapse = 1

; Font Size for main text in category entries (Default: 20)

iCategoryListFontSize = 20

; Font size for subtitle in category entries

iCategoryListSubtitleFontSize = 20

; Font Size for count/mass in category entries (Default: 18)

iCategoryListCountMassFontSize = 18

; Font Size for count/mass in category entries (Default: 9)

iCategoryListCountMassLabelFontSize = 9

; Height of a category entry. Should be min. 40

iCatListEntryHeight = 55

; Max characters per line for category text

iCategoryListMaxChars = 40

; Show tag icon for item (in items list) – previously bShowItemCategoryIcon

bShowItemTagIcon = 1

; Use colored item icons

bItemTagColorized = 1

; Show your favorite assignment number in the items heart icon

bShowHeartFavorite = 1

; Font size (Default: 20)

iItemListFontSize = 20

; Height of an item entry (Min 26)

iItemListEntryHeight = 30

; Width of the main name column

iItemListMainColWidth = 417

; Width of the extra columns

iItemListExtraColWidth = 75

; Extra padding on left and right in the cells

iItemListColPadding = 8

; Make the item list opaque, so it’s easier to read with item model in background. Value in percent.

iItemListOpaqueBackground = 66

; Scaling (size) for other parts of the inventory interface (in percent)

iItemCardScale = 100

iButtonBarScale = 100

iMassPanelScale = 100

; Fonts

; Available fonts:

; 0 Default (“NB Architekt”)

; 1 NB Architekt Light

; 2 NB Architekt

; 3 NB Grotesk R Semibold

; 4 NB Grotesk R Bold

; 5 Arial (Contains only ASCII characters for EN)

; 6 Consolas (Contains only ASCII characters for EN)

iUseFont = 0

; Quality Of Life!

; Show category mass

bShowCatMass = 1

; Show stolen and contraband indicators in mass panel – shows you if that inventory contains stolen or contraband items

bMassPanelShowStolen = 0

bMassPanelShowContraband = 1

; Enable mass transfer from and to container

bEnableMassTransfer = 1

; Don’t transfer favorites or equipped!

bMassTransferNoFavorites = 1

bMassTransferNoEquipped = 1

; Ignore certain items for mass transfer to other inventories (as FormID). Multiple entries separated by comma (Default: Ignore Digipack, Cutter and a mission item which can be sold but shouldn’t)

; This list doesn’t applies when you mass-transferring into your inventory (So you can still loot everything)

sMassTransferIgnoreFormIDs = 0000000A, 00016758, 000ECCED

; Tip: Beside this INI file there is a file StarUI Inventory – FormIDs.txt containing collected FormIDs to ignore certain groups of items.

; Stop mass selling when vendor is out of credits

bMassTransferOnlySellForCredits = 1

; Enlarge the scrollbar, so you can actually grap it with the mouse!

bEnlargeScrollBar = 1

; How much should a wheel step scroll?

iListMouseWheelScrollAmount = 3

; Should the <TAB> key in inventory view go back to the game (instead of it’s normal behavior to go to the wheel menu)

bTabToGame = 1

; Should the <TAB> key in container view go back to te game (like when viewing your ship’s cargo)

bTabToGameContainer = 1

; Should the <TAB> close the inventory when in the item list

bTabInItemListToGame = 0

; Instant open/close animation

bInstantOpenCloseAnimation = 0

; Show FormID of item in ItemCard (Inventory only)

bItemCardShowFormId = 0

; Performance: Delays inventory update requests to cummulate multiple requests by the game engine into a single one. Value in milliseconds. Increase for bigger inventories. Default:10

iInventoryUpdateDelay = 10

; = = = = = =

; Colors

; = = = = = =

; The colors are specified as “red, green, blue(, alpha)” where alpha is optional.

; RGB values are from 0 to 255. Alpha is from 0 to 100 (percent).

; Default inventory color (washed out color, if you want to use standard rarity colors: 164, 190, 222)

sInventoryDefaultColor = 122, 192, 244

; Overall color by inventory type

sInventoryPlayerColor = 122, 192, 244

sInventoryContainerColor = 192, 192, 122

sInventoryContainerStealColor = 196, 96, 96

sInventoryShipColor = 128, 192, 192

sInventoryCompanionColor = 164, 128, 196

sInventoryBuyColor = 128, 196, 128

sInventorySellColor = 196, 196, 128

sInventoryShipSellColor = 196, 164, 164

; Color elements individually (will override default and per-type color)

sCategoryListColor =

sSubcategoryListColor =

sItemListColor =

sMassPanelColor =

sMassPanelEncumberedColor = 196, 64, 64

sButtonHintsColor =

; Item card coloring (Keep in mind: the item cards has own colors, which will look different when using a new overall item card color)

sItemCardColor =

; Rarity colors (Defaults: rare =115,204,223 epic =154,123,255 legendary =238,193,98)

sRarityColorRare = 80, 136, 244

sRarityColorEpic =

sRarityColorLegendary =

[CategoryColumns]

; Show QTY above item counts as column title

bShowCountTitle = 1

; Show toggle button to enable/disable additional columns

bShowColumnsToggleButton = 1

; Default setting (when enabled)

bShowColumnsToggleButtonDefault = 0

; Show a button to add temporary columns in the game (lasts until inventory is closed)

bShowColumnsAddTemporaryButton = 1

; Defines which column sort should be active by default. Leave empty for vanilla sorting. Default: TAG (Sorts by special column item tag, then name)

; When bAllowSecondarySortKey is enabled, you can specify a secondary key, e.g.: RARITY, VPM

sDefaultSort = TAG

; Should the secondary sort key are customizable. Either by specified in this INI or the previously clicked column.

; If disabled the secondary sort key is the name.

bAllowSecondarySortKey = 0

; Configure your own table!

; Available columns:

; (Experimental) AID_HP – Shows hp effects of aid items (currently only working in EN and DE)

; AMMO – Show used ammo type

; AMMO_ROUNDS – Show available rounds for ammo type

; QTY – Shows a separate column for QTY. Will remove the default QTY in the name cell.

; CONTRABAND – Shows if the item is contraband

; DR – Damage resistance

; DMG – Weapon damage

; DPS – Weapon damage per second (Burst DPS, so without reload-time)

; EQUIPPED – Shows if the item is equipped

; FAV – Shows your favorite assignment number

; MASS – Weight

; MASS_STACK – Weight per stack

; RARITY – Shows the rarity of the item (rare, epic, legendary for weapon/apparel and common, uncommon, rare,… for other items)

; (Experimental) TARGET_INV_COUNT – Shows the amount of that item in the transfer target inventory (So when buying how many you already have)

; PLAYER_INV_COUNT – Shows your inventory count of an item (Only visible when useful and the inventory data is available)

; SHIP_INV_COUNT – Shows your ships cargo count of an item (Only visible when useful and the inventory data is available)

; CONTAINER_INV_COUNT – Shows the item count in the container when you are transferring into a container.

; STOLEN – Shows if the item is stolen

; TREATMENT – Shows the treatment for an aid item

; TOTAL_INV_COUNT – Add a column OWNED/SHIP/PLAYER (which depends on situation) – Summarizes the columns PLAYER_INV_COUNT and SHIP_INV_COUNT. Will be automatically converted to player or ship column in their inventory

; VALUE – VALUE

; VALUE_STACK – Value per stack

; VPM – Value / Mass

; Detail columns for weapon

; WMANUFACTURER – Shows the manufacturer of the weapon

; WACC – Weapon accuracy

; WBASENAME – Shows the base name of the weapon (e.g. Eon, Grendel, Maelstrom,…)

; WMAG – Weapon ammo capacity

; WMODS – Weapon mod slots ( used / max )

; WRANGE – Weapon range

; WROF – Weapon rate of fire (gund) / Attack speed (melee)

; WTYPE – Weapon Type

; Detail columns for armor

; ATHERMAL – Armor thermal

; ACORROSIVE – Armor corrosive

; AAIRBORNE – Armor airborne

; ARADIATION – Armor radiation

; Detail columsn for Damage

; PHYS – Weapon physical damage / Armor physical resistance

; ENGY – Weapon energy damage / Armor energy resistance

; EM – Weapon EM damage / Armor EM resistance

; ELEC – Weapon electrical damage / Armor electrical resistance [Currently unused in the game]

sWeapons = DMG, DPS, MASS, VALUE, VPM, AMMO

; Apparel will be used as fallback for Spacesuits, Packs and Helmets

sApparel = DR, MASS, VALUE, VPM

; All will be used as fallback for any not specified

sAid = MASS, VALUE, VPM, TREATMENT, TOTAL_INV_COUNT, CONTAINER_INV_COUNT

sAmmo = VALUE, TOTAL_INV_COUNT, CONTAINER_INV_COUNT

sThrowables = DMG, MASS, VALUE, VPM, TOTAL_INV_COUNT, CONTAINER_INV_COUNT

sAll = MASS, VALUE, VPM, TOTAL_INV_COUNT, CONTAINER_INV_COUNT

; If you like to specify the columns for more categories, just remove the “;” in the following lines:

;sNewItems = MASS, VALUE, VPM, TOTAL_INV_COUNT

;sSpacesuits = DR, MASS, VALUE, VPM, TOTAL_INV_COUNT

;sPacks = DR, MASS, VALUE, VPM, TOTAL_INV_COUNT

;sHelmets = DR, MASS, VALUE, VPM, TOTAL_INV_COUNT

;sNotes = MASS, VALUE, VPM, TOTAL_INV_COUNT

;sResources = MASS, VALUE, VPM, TOTAL_INV_COUNT

;sSpells = MASS, VALUE, VPM, TOTAL_INV_COUNT

;sMisc = MASS, VALUE, VPM, TOTAL_INV_COUNT

; Define separate default sortings per category (Remove the “;” before the category line to specify it)

; To sort by the special QTY column (inside the name cell) you can use COUNT

; When bAllowSecondarySortKey is enabled you can specify a secondary sort key by adding another COLUMN after the first (separated by comma)

;sDefaultSortWeapons = DPS, TAG

;sDefaultSortSpacesuits = TAG

;sDefaultSortPacks = TAG

;sDefaultSortHelmets = TAG

;sDefaultSortApparel = DR

;sDefaultSortThrowables = TAG

;sDefaultSortAmmo = COUNT

;sDefaultSortAid = TAG

;sDefaultSortNotes = TAG

;sDefaultSortResources = TAG

;sDefaultSortMisc = TAG

;sDefaultSortNewItems = TAG

;sDefaultSortAll = TAG

; Define individual column widths for any column you like!

; Define more in the schema iColWidth… (e.g. for DMG iColWidthDMG)

iColWidthAMMO = 135

iColWidthRARITY = 110

iColWidthWMANUFACTURER = 200

iColWidthSTOLEN = 50

iColWidthCONTRABAND = 50

iColWidthPHYS = 60

iColWidthENGY = 60

iColWidthEM = 60

iColWidthELEC = 60

iColWidthFAV = 50[/quote]

StarUI Inventory | Starfield Mods (2024)
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